![]() In either case, you and your group (or the target object) appear within 10 feet of where the associated object came from. If you do not have an "Associated Object", then the spell will use some random thing in your current environment that has come from somewhere else as the 'associated object'.For example, if the associated object is a gold coin, you may specify where it was minted, or any of the places it was stored, spent or carried during its history. If an object has moved from place to place during its history, you may include a description of which place or kind of place in its history you wish to teleport to. Unlike the regular teleport, there is no time limit on how long it has been since the object was removed from its target location. If you have an “Associated Object”, this means that you possess an object taken from the desired destination, such as a pebble from a temple garden, a book from a wizard's library, bed linen from a royal suite, or a chunk of marble from a lich's secret tomb.Target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.Īssociated Object It is best if you have an object associated with the destination you choose, and the destination must be on the same plane of existence as you. This spell instantly transports you and up to eight willing creatures of your choice within 10 feet, or a single object within 10 feet, to a destination you select. You can spend 8 ki points to cast the Teleport spell.V, M (an object associated with the target location) If a creature being teleported would arrive in a place already occupied by an object or another creature, it takes 4d6 force damage, and the teleport fails.Īt 17th level, you gain the ability to teleport multiple creatures over great distances. The creature must be within 5 feet of you when you teleport.Īdditionally, whenever you teleport or you cause a willing creature to teleport, the destination can be a place within range that you can see, one you can visualize, or one you can describe by stating distance and direction. Whenever you teleport you can also bring along one willing creature of your size or smaller. The maximum number of ki points (2 plus any additional points) that you can spend equals half of your monk level (rounded down).Īt 11th level, you’ve honed your skills of teleportation. Each additional ki point you spend increases the extra force damage by 1d8. You can spend additional ki points to increase the extra damage of the weapon attack. When you reach 11th in this class, the range of the teleport increases to 60 feet, and 90 feet at 17th level. You can then force the target to make a Charisma saving throw, causing it to be magically teleported to an unoccupied space of your choice that you can see within 30 feet of you if it fails. ![]() Once per turn, when you hit a target with a melee weapon attack, you can spend 2 ki points to deal an extra 2d8 force damage to the target. Once you use this feature, you must finish a short or long rest before you can use it again.Īt 6th level, you gain the ability to strike your opponents with force energy. You can spend 1 ki point to make a single melee weapon attack against the attacker as a part of the same reaction. When you get hit with a melee attack, you can use your reaction to magically teleport to another unoccupied space adjacent to your attacker, making the attack miss you. When you reach 11th in this class, the maximum range of the teleport increases to 60 feet, and 90 feet at 17th level.Īt 3rd level, you learn how to avoid oncoming assaults and make quick counterattacks. The creature you teleport has advantage on the first melee attack it makes before the end of its next turn. You can also touch a willing creature within 5 feet of you causing that creature to teleport instead of you. After you teleport, you then have advantage on the first melee attack you make before the end of the turn. How To Teleport in DnD 5e Teleport is a 7th-level spell available to wizards, sorcerers, and bards all of whom gain the opportunity to prepare this spell when they reach 13th level. For each ki point you spend, you can teleport up to 10 feet, to a maximum of 30 feet. You can spend ki points to magically teleport to an unoccupied space you can see as a bonus action. Starting when you choose this tradition at 3rd level, you can use your ki to teleport yourself and others, getting the drop on your enemies.
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